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Rodain Joubert
Joined
27 February 2009
Comments
6
home_coded: Why games take so flipping long to make
Rodain Joubert
·
23 July 2015
·
2 Comments
Vodacom and the local dev springboard
Rodain Joubert
·
5 May 2010
·
1 Comment
A lone button…
Rodain Joubert
·
7 April 2010
The terror of redesign
Rodain Joubert
·
31 March 2010
Review: Simon the Sorcerer 5
Rodain Joubert
·
25 March 2010
Retro review: Castles 1 + 2
Rodain Joubert
·
16 March 2010
Five efficient dev habits
Rodain Joubert
·
10 March 2010
The lite design doc
Rodain Joubert
·
24 February 2010
Casual ain’t crap
Rodain Joubert
·
16 February 2010
·
1 Comment
Retro review: Constructor
Rodain Joubert
·
9 February 2010
The Global Game Jam
Rodain Joubert
·
5 February 2010
Fair warning: the dev’s guide
Rodain Joubert
·
2 February 2010
Make your games meaningful
Rodain Joubert
·
20 January 2010
·
3 Comments
A smattering of the IGF: 2010
Rodain Joubert
·
15 January 2010
Retro Review: Under a Killing Moon
Rodain Joubert
·
29 December 2009
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