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Development Theory
A lone button…
Rodain Joubert
·
7 April 2010
The terror of redesign
Rodain Joubert
·
31 March 2010
Five efficient dev habits
Rodain Joubert
·
10 March 2010
The lite design doc
Rodain Joubert
·
24 February 2010
Casual ain’t crap
Rodain Joubert
·
16 February 2010
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1 Comment
Fair warning: the dev’s guide
Rodain Joubert
·
2 February 2010
Make your games meaningful
Rodain Joubert
·
20 January 2010
·
3 Comments
Unleashing the writer
Rodain Joubert
·
22 December 2009
Friends with benefits
Rodain Joubert
·
8 December 2009
Good level design
Rodain Joubert
·
18 November 2009
Completed games and you
Rodain Joubert
·
26 October 2009
A case for simplicity
Rodain Joubert
·
21 October 2009
Get played!
Rodain Joubert
·
25 September 2009
How to steal stuff properly
Rodain Joubert
·
15 September 2009
Dealing with playtesters
Rodain Joubert
·
8 September 2009
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