It’s no secret that when it comes to all the live-service games available today, it can be almost impossible to put the required hours into them. So, it’s refreshing when a developer comes out and acknowledges this when discussing how they plan to handle this time constraint in their own game.
Suicide Squad: Kill the Justice League has a lot going against it in the eyes of the public, and it isn’t even available yet; however, with the release date of 2 February creeping ever closer, Rocksteady is taking time to put out some hypothetical fires, especially where the live-service elements are concerned.
In a Q&A with the developers on the official Suicide Squad Discord server, Rocksteady has been hard at work answering community questions about the game’s battle pass, seasonal content, endgame, and multiplayer features. So far, the answers have been received pretty positively.
When it comes to the battle pass, Rocksteady has confirmed it will only hand out cosmetics and premium currency rather than anything game-altering. Battle passes also won’t disappear into the abyss if you can’t play through them in time.
“You will be able to go back and play previous Battle Passes after a Season ends. We believe that our team has created some of the best looking cosmetic items ever, and we want those to be available for our players to enjoy without fear that they’ll miss out on anything.
You’ll also be able to replay the two episodes added with each season, which will include new gear, including an Infamy set themed around an iconic DC villain, new missions, and new boss fights all for the low, low price of, you guessed it, free!”

Rocksteady also spoke about how much of the game will be playable alone, and even there, their answer was more than promising:
“All the content and missions we have in the game can be played Solo or in any group configuration. if the fourth player in your 4-player squad couldn’t make it because they have the audacity to have a life outside of the game, it won’t stop the rest of you from playing if you choose to keep going.
We all love playing games, but we also have lives (sort of) and that’s been a big part of our design philosophy making this game. We don’t want the game to feel like a life commitment or be a game where you have to sacrifice a lot to see all the content on offer, or feel like you’re not making good progress in the game if you can’t play hundreds of hours. We want this game to be generous, both with your time and with all the features we have to offer.”
While these answers don’t mean that the game will be well received on launch, it is refreshing to see that they aim to tackle some of the most frustrating things about live service games.
Suicide Squad will be out on the 2nd of February. Will you be diving into the game? Let us know in the comments.
