Horizon Forbidden West fans, time to get excited; Guerrilla Games, the developers behind this absolute gem of a game, have released an update, fixing a wide variety of issues still present in the game.
Over the last few weeks, I’ve been playing the Burning Shores DLC and even though I was so happy to return to the fantastic world that Guerrilla Games crafted with the Horizon series, I was largely put off and disappointed by the fact that there were still so many significant issues and bugs plaguing the game so long after launch.
It turns out I wasn’t the only one. Guerrilla Games decided to make players return to the game as seamlessly as possible by rolling out an update to fix these lingering issues.
This is a significant update, so it’s impossible to list all the fixes and changes, so if you want the complete, comprehensive list, you can read the official patch notes here. If, like me, you’re down for a summary, though, here are some of the most extensive fixes:
Main Quests
- Fixed an issue for the Main Quest “Heaven and Earth”, where during the “Kill the Clamberjaws” objective, one of the Clamberjaws could get stuck outside of the player’s reach, blocking progression.
- Fixed an issue for Main Quest, “Heaven and Earth”, where backtracking through the quest could result in progression blockers.
- The “Investigate the Armory” objective would cause the Storage Device to not be interactable, blocking progression.
- Fixed an issue for Main Quest, “For His Amusement,” where players could get into the volcano before opening the door, blocking progression.
Side Quests
- Fixed an issue for Side Quest “In His Wake” where restarting from save after looting Pirik and then fast travelling would cause the cell door to be unable to pry open, blocking progression.
- Fixed an issue for Side Quest “A Friend in the Dark” where players could get stuck behind or under the elevator, blocking progression.
- Fixed an issue for Side Quest “A Friend in the Dark” where under certain conditions, Gildun would become idle and not move the elevator, blocking progression.
- Fixed an issue for Side Quest “A Friend in the Dark” where restarting from save right after killing the Burrower swarm will reset the “Kill the Machines” objective, reverting progression.
World Activities
- Fixed an issue for “Aerial Capture: North” where players with an already broken save file would still be unable to go to the start of the flight path after examining the improvised transmitter, making the activity incompletable.
- Fixed an issue for “Aerial Capture: East” where players who failed the flight path under certain conditions could not start it again, blocking progression.
- Fixed an issue for Cauldron “THETA” where dropping into the Cauldron from the left side of the opening could potentially not trigger the start of the activity, blocking progression.
- Fixed an issue for Relic Ruin “Murmuring Hollow” where restarting from save while holding an energy cell could potentially block progression.
- Fixed an issue for Relic Ruin “Murmuring Hollow” where the energy cell could be thrown off the cliff, blocking progression.
- Fixed an issue for the “Pangea Figurines” collectables where due to a mistranslation for several languages in the description of the “Green Raptor,” players could not enter the correct code for this collectable at the Dino Digits Quiz, blocking progression.
Performance and Stability
- Multiple crash/hang fixes.
- Fixes and improvements to frame rate drops.
- Optimization of art assets.
- Fixed multiple issues where players could get stuck in assets and/or geometry or fall out of the world.
So there you have it, players wanting to jump back into the game should now have a smoother and happier time than I did, thanks to Guerrilla Games fixing their issues… eventually…
