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Stray - A Purrfect Adventure Through A Neon Dystopia

Stray – A Purrfect Adventure Through A Neon Dystopia

Release Date
19 July 2022
DEVELOPER
BlueTwelve Studio
PUBLISHER
Annapurna Interactive
PLATFORMS
PlayStation 4; PlayStation 5; PC
REVIEWED ON
PlayStation 4 and 5

First things first, I’m not a cat person. Partly because they all seem to hate me and not accept my pets or cuddles and partly because I’m allergic. However, that being said, if there was ever a game that would make me change my mind about the little feline devils, it’s Stray. I don’t know if I want to replay the game or if I want to go out and get enough cats to declare myself a cat lady, but it’s how I feel, and it says a lot about the game that Stray is.

For a change in a review, I can talk about the story of Stray because, unlike many other story-focused games I’ve reviewed here, the overarching story isn’t the important part – instead, that is reserved for the history uncovered through playing, the relationships crafted through lending a helping paw and by simply being a cat.

You start the game in a sort of “cat-topia” if you will, a lush green place filled with countless other cats. But before long, tragedy strikes (as is want to do in these types of games), and you find yourself plummeting into the abyss, all alone and separated from all you’ve ever known. You now find yourself in a much less “idealistic” place; in place of the green lushness from before, there is trash, and instead of a plethora of other furry friends, there are robots and things called zurks who want nothing more than to eat you.

Stray - A Purrfect Adventure Through A Neon Dystopia

Stray is a game about wanting to go home but also about finding humanity in a place stripped of it. Before long, you’ll find yourself teamed up with a sentient AI called B-12, who will join you on your adventure and help you navigate this alien world.

Most of your time in the game will be spent exploring and traversing a world that seems to be bursting with life, even though there technically isn’t any, and talking to the various robots that roam this strange underground world. By getting to know these robots, you will learn about the humans of before, and by helping them out, you will start to build relationships through that mutual reliance.

But don’t get me wrong, unlike many other games, the robots don’t just exist as forgettable quest-giving NPCs. Instead, each forms part of the supporting cast for the game, helping to move the story along and give it life. Within just a few short hours, Stray manages to capture the small nuances of both cats and robots, creating a world and a story that feels believable and memorable and that, on its own, is a triumph.

Stray - A Purrfect Adventure Through A Neon Dystopia

For more serious gamers, the lack of difficulty and simplicity of the controls in Stray might be a con, but honestly, as someone who has been using games lately as an escape from all the stress that comes with being an adult and having to be balancing way more plates than I have arms, Stray is the break I’ve needed. I can’t express the unadulterated joy I experienced Tuesday night when I spent a solid 40 minutes in the game just knocking anything and everything I could off buildings while gapping at how beautiful the world around me truly was.

The theme of Stray also works exceptionally well for the kind of game it is. While I’ve never sat and thought that a cat would be the perfect protagonist for a puzzle-platform type game, it is, and when you break it down, it makes sense. Put most gamers in an open-world environment, and their first reaction is to try and jump on everything, explore everywhere, and climb up as many things as possible. Know what else behaves like that? You guessed it, a cat.

It’s also not like the developers just created something that looked like a cat and went “job done”; instead, the cat in stray FEELS like a cat as well. From tiny little ear flicks to undeniably feline stretches to how your cat moves when scared or hurt. Everything about it is right and goes a long way toward the complete immersiveness that Stray conjures for its players.

Stray - A Purrfect Adventure Through A Neon Dystopia

Stray
BOTTOM LINE
From beginning to end, Stray is an absolute joy of a game. Throughout the 6-10 hours of playtime, Stray never lets itself become overly complex, and the controls don't require you to grow extra fingers to master. The difficulty also never even comes close to threatening your nine cat lives. Instead, Stay is a game that remains consistently entertaining, engaging and immersive - something many other games could do well to emulate.
PROS
Immersive and atmospheric
The price tag and attention to detail
The relationship building story
CONS
The price tag. Indie game developers need to start valuing their work more and pricing their games better - at R195 on Steam, the game is undervaluing itself by a mile
No accessibility options to change the size of text etc. which is essential considering how much reading is involved
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