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Manor Lords: Everything You Need To Build In Your First Year

Manor Lords: Everything You Need To Build In Your First Year

Congratulations, digital lordlings, on embarking on your grand medieval city-building escapade! Manor Lords isn’t just another city-builder; it’s a cocktail of urban planning, survival strategy, and just enough chaos to make you reconsider every road placement.

If you’ve already scratched your head trying to figure out why your villagers are staring at their tents like they’re auditioning for The Sims, fear not. Building your first village in Manor Lords is about balancing resources, avoiding starvation, and praying to the RNG gods that your ox doesn’t drop dead.

This guide is your blueprint for surviving Year One. It is packed with tips on everything from essential buildings to resource management.

If you’re looking for even more Tips and Tricks to help you get started, you can click the link to our other guide here, but for now, let’s dive in.


Manor Lords: Everything You Need To Build In Your First Year

Survey Your Land

Before laying down your first structure, take a moment to survey your surroundings. Zoom out and assess your region for essential resources like forests, berry bushes, and fertile fields.

Toggle the “Emmer Fertility” overlay in the construction menu to identify prime farming areas – because nothing ruins a budding empire like a granary full of … nothing.

And remember: Your starting ox isn’t just for show. It’s crucial for resource transport, so if you’re feeling fancy, use your initial funds to buy a second ox at the hitching post. Trust us; your villagers will thank you.


First Things First: Logging Camp

Timber is the backbone of your village’s early development. Place your Logging Camp near a forest to ensure efficiency, and assign a family to start chopping.

Timber isn’t just for building; it’s also your primary source of firewood, which you’ll need to keep villagers from freezing faster than a Frostpunk settlement.


Manor Lords: Everything You Need To Build In Your First Year

Sawpit: Timber, But Make It Fancy

Once the Logging Camp is operational, construct a Sawpit to convert timber into planks. These are essential for advanced structures like the Manor and Wooden Church.

Connect these buildings with roads to streamline logistics. As it turns out, roads aren’t just for aesthetic appeal – they’re medieval highways of efficiency.


Food Security: The Hunting Camp and Forager Hut

Nothing ruins a lord’s approval rating like mass starvation. Build a Hunting Camp near herds in the forest and a Forager Hut near berry bushes.

Assign one family to each, and keep an eye on the food icon at the top of your screen. Pro tip: Don’t place the Hunting Camp too close to the herd; the animals might scatter faster than a rogue Pikmin.


Manor Lords: Everything You Need To Build In Your First Year

Fuel: Woodcutter’s Lodge

Villagers need firewood to survive winter, so a Woodcutter’s Lodge is non-negotiable. Place it near a forest for easy access and assign a family to start splitting logs.

Firewood shortages can lead to disgruntled villagers, and no one wants to deal with a medieval revolt because they forgot the basics of heating.


Storage: Storehouse and Granary

As resources pile up, you’ll need storage solutions. Build a Storehouse for non-food items and a Granary for food.

Upgrade these structures when resources allow, as overflowing storage leads to waste, and waste is a cardinal sin in resource management games.


Manor Lords: Everything You Need To Build In Your First Year

Housing: Burgage Plots

Initially, you’ll have five families needing housing, but don’t rush to build Burgage Plots. First, ensure you’ve got a steady supply of food, firewood, and resources. Once ready, construct six or seven plots to allow for growth.

Leave extra space for upgrades like vegetable gardens or chicken coops, which provide passive resource boosts. Remember, a happy villager is a housed villager.


Marketplace: Medieval Amazon Prime

The Marketplace is a cost-free structure that serves as a distribution hub for your village. Families can set up stalls here to sell produce to the Burgage Plots.

Use the flexible market tool to fit stalls into your layout. A functioning market keeps villagers fed and boosts your approval rating.


Manor Lords: Everything You Need To Build In Your First Year

Farming: Fields and Farmhouse

Once you’ve survived the initial chaos, it’s time to diversify your food sources. Use the fertility overlay to find the best field locations and build a Farmhouse to start producing wheat.

Farming supplements your Hunting Camp and Forager Hut, ensuring no villager goes hungry.


Advanced Structures: Manor and Church

Aim to build a Manor and a Church by the end of your first year. The Manor lets you collect taxes, while the Church allows you to gather tithes and boosts your influence.

Together, these structures pave the way for claiming additional territories and expanding your empire. Pro tip: Keep your approval rating above 60% before raising taxes unless you enjoy angry mobs storming your gates.


Manor Lords: Everything You Need To Build In Your First Year

Tips and Tricks for Master Lords:

  • Always keep at least one family unassigned for construction tasks.
  • Monitor herd sizes; overhunting will drive animals away.
  • Reassign workers based on seasonal needs. Flexibility is key to survival.
  • Oxen can die. If yours keels over, replace it immediately to avoid logistical nightmares.
  • Plan roads strategically to connect resource hubs and optimize transport.

Building a medieval village in Manor Lords is equal parts strategy, resource management, and learning to embrace chaos. With this guide, you’ll survive Year One and set the foundation for long-term glory.

If you’re looking for even more Manor Lords Tips and Tricks, you can find our other guide here.