Don’t you love it when gaming companies listen to the feedback from their communities and take it to heart? Well, that’s exactly what Call of Duty has done – but not in the way many were hoping for.
So, basically, the upcoming Call of Duty title is set to have always-online restrictions. And yes, Call of Duty: Black Ops 4 was an always-online title, but it also didn’t have any single-player campaign.
The 2019 remake of Modern Warfare was the first entry into the franchise that has the always online restriction while also including a full single-player mode, and while PC players had to deal with the unnecessary burden of this decision, console players were able to play on their own without needing a constant internet connection.
After the community made themselves heard by expressing their upset at this double standard, Call of Duty responded in the most ridiculous way—by making Call of Duty: Black Ops 6 always online for everyone.
In a blog post, the decision is explained:
To deliver the highest-quality visuals while also reducing the game’s overall storage space on your hard drive, Call of Duty: Black Ops 6 will use texture streaming across all game modes.
This means you’ll need a continuous internet connection to play any game mode, including campaign. If you’re on a console, campaign can be played without a premium subscription service such as Game Pass Core or PlayStation Plus.
According to the system requirements for Call of Duty: Black Ops 6, players will need 149GB of free space on a PC or 300GB of free space on consoles to install it.
A major selling point of the title, aside from the previously mentioned always-online “feature,” is the new omnimovement, which will allow players to sprint and dive backwards and sideways instead of just forward.
But now I want to know from you if you think the always-online restriction is reasonable. Or is this just a way for Call of Duty: Black Ops 6 to gate-keep your single-player fun? Let me know in the comments.
