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Slay The Spire 2 Ditches Unity For Godot After Two Full Years Of Development

Slay The Spire 2 Ditches Unity For Godot After Two Full Years Of Development

Remember when Unity went through its little midlife crisis and decided it didn’t want developers to use its engine anymore? Back when it was agreed that charging game developers each time someone installed their Unity-based game was a good idea? Well, Mega Crit, the developers behind the hugely popular Slay the Spire, sure do.

Last year, when Unity was in the midst of its breakdown, and before they backtracked faster on their per-install fee than I do on plans when they include the words “run” or “hike”, many prominent game developers started looking for alternatives – and open-source game engine Godot was reaping the benefits.

When Unity first started alienating developers, Slay the Spire 2 developer Mega Crit announced that while they had already spent over two years building the sequel in Unity, they would switch engines if the company didn’t reverse its enormously unpopular opinions.

Mega Crit even released an open letter to Unity, which read:

We have never made a public statement before. This is how badly you f@#$%d up.

But even when Unity came to its senses and rolled back the controversial changes, it was too late. This morning, IGN confirmed that Mega Crit had jumped ship to Godot, where it plans to stay.

For those who don’t know, Godot is offered under the MIT license and is completely free to use for any purpose.

The platform’s development is completely funded by donations, and as of now, Mega Crit and Terraria developer Re-Logic are two of its biggest sponsors.