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Titan Forge Games Brings Smite to the Modern Era with Smite 2

After ten years and over one hundred and thirty gods, Smite is finally getting a long-awaited sequel.

Smite is the legendary third-person MOBA that pits 10 Gods against each other in 5v5 combat. While the premise is the same as your general MOBA, the third-person view gives players a more engaging experience, as if you are on the battlefield yourself.

Initially built in Unreal Engine 3, Smite obviously has some limitations compared to more modern titles. Smite 2 has been built on Unreal Engine 5, meaning we get a fantastic graphical improvement in all aspects of the game. From new and improved looks to the Gods themselves to better particle effects and flashy animations to abilities, Titan Forge Games has conducted a complete overhaul to the game.

Travis Brown, the General Manager at Titan Forge Games, is confident that Smite 2 is not just a visual update but a complete overhaul of the game, making it better in every way.

Smite 2 is more than just Smite. Smite 2 is our chance to go back, take all the learnings from ten years of making Smite into one of the most successful multiplayer games of all time, and do it all strictly better. Not just better in some ways and worse in others, but undeniably better.

The sequel also brings with it many aspects that we have grown to enjoy in other MOBAs like League of Legends and Dota 2.

Build paths will now be more customisable, allowing gamers to mix and match both intelligence and strength-based items, unlike in the first Smite. This means that every God has had a complete rework to their abilities and how they scale.

Unreal Engine 5 also allows the devs to add more oomph to abilities in-game, not only making them feel more impactful visually but giving abilities the ability (lol) to affect more of the environment and characters around them.

Of course, the rework means that not everything from the original Smite will be ported over, including all 130 Gods and their skins. While the Gods will join the fight once ready, any skins purchased before Year 11 will not feature in Smite 2. Titan Forge Games said it would take over 200 years of development time to bring all of those cosmetics up to Unreal Engine 5. They will compensate veteran players with a legacy system, allowing those with large skin collections to get a good few of the newer-generation cosmetics.

The full keynote address detailing all of the Smite 2 upgrades can be seen below.

We’ve already signed up for the Alpha. Let us know if you’ll be doing the same in the comments below.