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Warhammer 40K: Darktide Getting RPG-Style Skill Trees

Warhammer 40K: Darktide Getting RPG-Style Skill Trees

Ever since the launch of Warhammer 40K: Darktide about nine months ago, the game has struggled to break through the twilight zone that is Steams mixed reviews.

While many enjoyed Darktide and praised the varied kills, most players couldn’t look past the unfinished crafting system, the cosmetics store, crashes and performance issues, and criticism that the game only has four very limited classes.

In October, at least one point of criticism should be addressed when Fatshark rolls out its complete revamp of Darktide’s class system with a full RPG-style skill tree for each class.

“We wanted players to get a bit more agency into the classes, a bit more experimentation, support a lot more different play styles. We felt like the fantasy of the Ogryn was not done. The story of the Psyker was not done.

So we wanted to add more. Basically what we’ve done is reimagine what a class in Darktide is. This is our huge update: we’ve expanded the talent trees, added a ton of new options and abilities, passives and actives.”

Warhammer 40K: Darktide Getting RPG-Style Skill Trees

“It’s a plethora of new avenues that players can use to not only choose how they want to play, but express themselves as a player and their playstyle. It’s a cooperative game, so any increase in options, you multiply that by the synergies you create with other players.”

Plans for the new skill trees were in the pipeline long before the game launched. However, before the system was complete and the launch date drew closer, the team decided to hold out on it – until now.

“We worked so intensely with it, and we experimented a lot. Some of the things you will see in this we actually started playing around with before launch.

But we felt they hadn’t reached a quality we needed to be in the game. That is part of why we still felt that we need to do this. Everyone on the team wanted to do this. We felt this would improve the game a lot. We didn’t find the right way to get it into the game at launch, and then we kept working on it.”

The update is set to arrive sometime in October of this year. What do you think about all this? Is it enough to make you return to the game? Let us know in the comments.