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Tohu - Just About The Cutest Point-And-Click Adventure You Ever Did See

Tohu – Just About The Cutest Point-And-Click Adventure You Ever Did See

Release Date
28 January 2021
DEVELOPER
Fireart Games; The Irregular Corporation
PUBLISHER
The Irregular Corporation
PLATFORMS
Nintendo Switch; PlayStation 4; Xbox One; PC; macOS
REVIEWED ON
Nintendo Switch

Growing up on a healthy dose of Sierra and LucasArts point-and-click adventure games has instilled within me a love for the genre that’s both a blessing and a curse. The gift is in the euphoric bliss experienced whenever I play an excellent point-and-click game and get instantly thrown through time and space back to when the biggest frustration in my life was the puzzle I was currently stuck on. The curse comes into play with the countless terrible point-and-click games you must play to find just one gem.

But dear reader, that’s why I’m here, so shovel through the piles of dirt to uncover the treasures buried below. Today, that prize is called Tohu – a point-and-click adventure just as odd as its name, in all the right ways.

Tohu - Just About The Cutest Point-And-Click Adventure You Ever Did See

At its core, Tohu is a deceptively challenging game that lures you in with its calming colour palette and adorable character design and punches you in the pace with the logic. Don’t get me wrong, Tohu is far from the most challenging puzzle game. Still, because of the light tone set by the game itself, the complexity of some puzzles does come by surprise.

The game contains a veritable plethora of puzzle games, from classic inventory puzzles where you need to collect/combine items to environment manipulation puzzles. Alongside these are trading puzzles, time-travel, combinations, patterns and even a couple of stand-alone logic puzzles. But instead of ever feeling like these puzzles were bogging the game down, they are the heart and soul of the game itself.

Tohu - Just About The Cutest Point-And-Click Adventure You Ever Did See

Now I know I usually focus on the narrative behind the games I enjoy. While Tohu does have a story, it’s surprisingly irrelevant to the game. All you need to know is that you control a character known as “The Girl” who has the unique and handy ability to turn herself into a huge mechanical golem. Using these two forms, you will explore the world, helping out wherever possible.

One important thing to note with Tohu is that the game is entirely mouse-driven, and one of two things will happen depending on where you click. Either you are clicking as you, the player sitting behind your screen – this type of interaction will usually create minor changes to the environment – or as either of the game’s two protagonists. Using both these methods is vital to your success in traversing through the screens and solving the puzzles within them.

Tohu - Just About The Cutest Point-And-Click Adventure You Ever Did See

One of the features of the game I appreciated is the included hint mini-game. Once the puzzle is solved, the game will show you a map highlighting all the goals (and solutions) in a pictorial style. This method is super helpful to ease those moments where you find yourself clicking everything on everything multiple times over, hoping for something to work.

But through it all, the one element that truly makes your time in Tohu feel unique and memorable is the light, airy and calming feelings radiating from the screen. Everything feels like it was designed to be soothing, from the environment to the characters, music and more. This relaxing atmosphere keeps the game always on the side of challenging and never on the side of frustration.

Tohu
BOTTOM LINE
I rarely find myself surprised by a game, yet that is what Tohu managed to do. While it wasn't the game I imagined it to be when I bought it, the result was better than expected. If you're looking for a beautiful game filled to the brim with puzzles to solve and adventure to be had, then you won't go wrong here.
PROS
It's such a surprisingly beautiful and calming adventure game
Everything is well put together and feels polished and well rounded
The puzzles offer enough challenge and variety to constantly keep the game from feeling stale
CONS
The mouse-only controls started to become very tedious and had me yearning for controller support
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