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CD Projekt’s Cyberpunk 2077 “crash rate” graph is the worst sort of meaningless corporate garbage

Talking to investors in its first quarter financial report this week, the publisher claimed that “major improvements” to the game have been made since January, with a graph to prove it. Does the graph prove it, though? You decide.

Subsequent to  Cyberpunk 2077’s wobbly launch in December, CD Projekt’s game development studio CD Projekt Red has dropped multiple updates and hotfixes, but crashes on PC and console continue to be a frustrating problem for a lot of players. Resolving this and other issues was also complicated by a security breach that locked employees out of CDPR’s servers, which must’ve sucked for them, I know, but it wasn’t even the first time. What a mess.

Anyway, the graph. Games industry guy Stephen Totilo uploaded one of the slides from the presentation to Twitter, showing some of those “major improvements” over time. Except, it’s entirely without context or numbers or actual, real data. It’s just a squiggle.

I mean, if we’re measuring from 100,000 on the left to 95,000 on the right, it’s not exactly significant. And hypothetically, the graph could be measuring from 100,000 to 1,000 which is obviously much more significant – but if that were the case, I think that info would probably be included. Instead, it’s the omission of that info that’s significant. Awkward.

CDPR has also revised its original Cyberpunk 2077 update road map, pushing free DLC and the next-gen version of the game that were expected to launch now into… not now? It’s hard to tell.

“We intend to live up to what we promised our gamers in January,” CD Projekt CEO Adam Kiciński told investors. “While we already see major improvements, a large part of the team continues to work on making sure that Cyberpunk provides even better entertainment to gamers.”

K.