Just because Google has closed a bunch of Stadia-related studios, lost some Stadia-related talent, and won’t tell anyone how many people are actually using their cloud-based gaming platform, it doesn’t mean anything is wrong. It’s all fine, totally fine. What are you even on about?
According to GamesIndustry.biz, Stadia product marketing lead Nate Ahearn wants everyone to know that Stadia is “alive and well” even though Google recently closed their internal game development studios, lost gaming VP Jade Redmond to PlayStation, and then (just this month) lost their head of product John Justice along with six other members of staff. It’s all good.
I’d tell any non-believers to take notice of how we’re continuing to put our words into action, as we grow the Stadia Makers program and partner with AAA studios like Capcom, EA, Square Enix, Ubisoft and others.
The Stadia Makers program helps indie game developers create Unity-based games by offering technical assistance, dev kits, and funding, as long as Stadia is on their list of launch-day platforms. It’s not an exclusivity deal, though. They can publish the game on whatever other platforms they want to as well. The program has already launched five games and there are 20 more currently in development, with more studios continuing to join up.
And they’re still adding major gaming titles. Stadia just got Resident Evil Village and upcoming releases include ARK: Survival Evolved and Far Cry 6. How many people actually use Stadia, though? Google won’t say. What are numbers, even?
Everything is fine.
