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Resident Evil Village’s default camera settings got you queasy? Use these instead!

Being chased by Lady Dimitrescu is supposed to be sexy, not vomit-inducing (unless you’re into that). For a lot of players, though, the game’s default camera settings make this subtle distinction uncomfortably opaque.

Simulator sickness is a thing. It’s mostly limited to first-person games, and symptoms include dizziness, disorientation, and for those of us who get it bad, actual, for reals puking. So that sucks.

Resident Evil Village wasn’t the worst for me (it’s Left 4 Dead, Half-Life 2, and some other games built with Valve’s Source engine, huuuuuuuuuurk), but it also wasn’t without one or two of those stomach flip-flop moments. About ten minutes in, I dialled up the game’s move camera speed which mostly, but not entirely resolved the problem. That’s because I missed the camera acceleration. Stupid Tarryn.

Dropping the camera acceleration to zero fixes this completely for me, and as an extra bonus, actually makes the game feel much more responsive too. I hadn’t even realised how clumsy it was before until I disabled it. Why camera acceleration is even a feature? I dunno.

If that’s not working for you, increasing the game’s field-of-view (FOV) can also help to reduce symptoms – and if you’re on PC, there’s a mod for that. Bummer for everybody on console, though.