To manage expectations, if you lost your gear in an inventory wipe, the latest Outriders patch will not give it back – that’s a separate process that shouldn’t involve an update. This patch also doesn’t fix the “can’t connect to server” issue, but it does address a bunch of other issues, especially for multiplayer.
Outriders is meant to be all about sci-fi adventures with your super-powered squad, so it’s a bit awkward that multiplayer has been impossible for some players (me) since the game launched. The latest patch promises vast improvements. Here are some of the multiplayer highlights:
- The default background matchmaking setting has been changed to Closed [Previously: Open]. This change can still be reverted manually in your settings.
- Fixed a bug that could prevent clients from joining the host.
- Resolved performance issues that appeared right after loading into a co-op game.
- Improved the loading time for players gear when joining a co-op session.
- Fixed a bug whereby a client could load into a corrupted lobby if the host lost internet connection whilst loading into a game.
- Fixed an issue where the host would be unable to select a story point that other clients had not unlocked.
- Fixed a bug whereby a player with a complete story line was unable to join Expeditions if a story point before the end game had been selected.
- Fixed an issue whereby client characters might not properly spawn when retrying Expeditions.
- Fixed a number of bugs that could cause Issues or errors to appear following a host migration.
- Fixed a bug that would cause players attempting to join each other’s session to get stuck on the “Waiting to join session” screen.
- Fixed a bug whereby trucks were no longer visible for clients when joining a host in the Quarry.
- Fixed a bug whereby the boss in the Eye Of The Storm expeditions could appear duplicated for clients during cutscenes.
- Fixed a bug that could cause the client’s map to fail to update after joining a map where the Host was standing near a flag.
- Fixed a bug in the Dying Wish sidequest where the host could get stuck in the quest area if the client disconnected.
- Fixed an issue where audio can disappear if host migration occurs during a cutscene.
- [XBOX] Fixed a bug that could cause the game to lose functionality after signing out of a currently active account or suspending the internet connection during loading.
- [XBOX] Fixed a bug that could cause the “Join Random Team” functionality to not behave properly.
- [XBOX] Fixed a bug that could cause the authentication process to fail due to a “Internet Connection Error”
- [XBOX] Fixed a rare crash that occurred for clients when a host initiated a fast travel from the Desolate Fort.
For all the details, check out the official Outriders patch notes on Reddit.
And when will you get your lost gear back? The date of the Great Restoration is still TBD. The dev team hoped to get that done before this patch, but matching item levels to character level is apparently making the whole thing more complicated and giving everyone higher gear than their level just leads to more corruption. They’ll figure it out eventually.
I haven’t been able to play Outriders much beyond the prologue, due to crashes and horrendous performance (after eventually managing to join a friend’s game), so I’m looking forward to giving it another chance.
