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Door Skyrim

Doors are hard – every game developer ever

Well, at least according to those that worked on little things like The Last of Us Part 2, The Witcher 3, and Control.

A recent Twitter thread brought game devs together in their shared hatred for implementing doors and, honestly, I had no idea this was a thing.

The problem with doors lies in their potential. They’re dynamic objects that can be open/closed/locked/hiding enemies/destructible et cetera, et cetera. It’s just a lot of variables. Some games gave up on including doors altogether, unless they were being used as load screens to get to another section. And many developers agree that they’re a pain in the ass.

Moral of the story: if you want to trigger a bunch of game devs, mention doors. For more insight into what is involved when implementing doors in games, I direct you to a 2014 post by Ubisoft’s Liz England. Sadly, doors continue to plague her to this day.

So, maybe appreciate all the doors you’ve come across in your many gaming experiences, like all those doors in Elder Scrolls games that only open one way and are locked at particular times of the day, when the homeowner is/isn’t home, but especially the ones that don’t randomly kill you for daring to stand near them (looking at you, Apex).

Via GameSpot.