
Doom, right? Doom. You know Doom. Doom‘s 21st anniversary was yesterday, and whether it’s that iconic cover (don’t give me that look, it’s actually iconic, unlike some other things I could mention) to its ardent fans rating the best WADSย atย this year’s Cacoawards overย at Doomworld, everyone’s rip and tearing into the guts of Doom‘s legacy.
Even John Romero’s gotten into the spirit byย posting supposedly never-before seen images, screenshots, photos and design sketches for the original game on Twitter. From photos of the original sculptures used as reference for the animators to unused death animations andย sprites (I’m particularly impressed by the pile of corpses sprite which was deemed “too gross” for 1993), there’s a lot to delve into here. Rather than let my words get in the way any further, hit the jump forย all theย tweets in one handy location, with fair warning that there’s a lot of them.
Cyberdemon model scan, circa 1993. pic.twitter.com/yqdF5p0Ry7
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 10, 2014
Archvile model scan, circa 1994. pic.twitter.com/uwExWsstCb
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 10, 2014
Circuit board scans for wall textures, 1993. pic.twitter.com/6xn4dqVOli
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 10, 2014
Toy scan for chaingun, 1993. pic.twitter.com/0p75pzUGjX
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 10, 2014
Lost Soul scan, 1993. pic.twitter.com/Zu4UyjPavm
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 10, 2014
BFG version 0.9, circa 1993. It shot out tons of multi-colored plasma balls and slowed down the computer. pic.twitter.com/mUlmukAkwL
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
For the DOOM community, some original wall textures possibly not used. pic.twitter.com/TLCXYaD2gB
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
More DOOM wall textures for the amazing DOOM community. pic.twitter.com/pWGqPkMpgy
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Here's an unused sky from DOOM… pic.twitter.com/n87Uo9mRNX
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
The original Lost Soul character before further revision, circa 1993. pic.twitter.com/i4s4JN4SvB
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Here's the video scan of the DOOM pistol before editing. pic.twitter.com/LXJ3jchyxu
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Can you believe this? The Spiderdemon original had a MAGIC ATTACK along with the gatling gun. Too strange. pic.twitter.com/k6YQQOMcri
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Yes, we created even more extreme deaths for DOOMGUY. How about decapitation? Torso removal? pic.twitter.com/hs60pO5XLV
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Not sure what kind of death Pinky was experiencing โ something from Scanners? pic.twitter.com/bW7gAVJlVa
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Did you know the Pinky demon was drawn over a video scan of a dinosaur toy?? IT IS TRUE. pic.twitter.com/cBlTLZSthZ
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
We did make some bushes, but never used 'em. pic.twitter.com/KwQzM1hl0B
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
We bullet casing art, but never implemented it. pic.twitter.com/LZsIuAX3gm
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Here are Adrian's scans from his sketchbook for various screens, pre-pixel edit. pic.twitter.com/MU0mp0O3gR
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
The greatest game review evar. <3 pic.twitter.com/VxmopYNbTw
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
The Revenant from DOOM II, direct from video scan, 1994. pic.twitter.com/CdwMUasAl9
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Pile of meat, never used. Maybe it was too gross in 1993. pic.twitter.com/xLrAjOSCKB
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Some of Adrian's sketchbook scans about to be turned into wall textures, 1993. pic.twitter.com/Tn8Hfgi4qR
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Tom Hall wanted some signs for walls, so some walls had signs on them, just not these. pic.twitter.com/bih45wM9eE
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Experimenting with various Pinky demon mouth-opening sizes, 1993. pic.twitter.com/soTdtvgvyo
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
The Icon of Sin, original scan of my head from a Businessweek photo shoot in 1994. Not the exact pic, but from then. pic.twitter.com/fEbkYObyw9
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Guess what the original in-game DOOM font was like? pic.twitter.com/NdoY3kHgbv
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
A couple of original DOOM title logo tests. Plus, a possible background for the title. pic.twitter.com/yEbQesA4IV
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
A bigger scan of the Spiderdemon Mastermind, 1993. pic.twitter.com/kE0FaNG3qH
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Pre-pixel edit scan of the Baron of Hell, 1993. pic.twitter.com/b62TmncdK6
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Pre-pixel edit scan of the Cyberdemon, 1993. pic.twitter.com/yiMNODH3Ba
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Freshly cleaned-up background of the DOOMGUY clay model, 1993. pic.twitter.com/hsqHLR7CNo
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Almost finished cleaning up Adrian's sketchbook scan and about to make a new wall texture, 1993. pic.twitter.com/c9nTQWCd1k
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
A vertical spine wall. Sliced up, too. 1993. pic.twitter.com/0Eno7SJ5aR
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
How about some wall textures we didn't use? DOOM Community wins again! pic.twitter.com/83CWVhrQOY
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Yes, we did create a bottom for the door, but we couldn't make the bottom translucent. pic.twitter.com/Suf5ctUZol
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
More DOOM wall textures for the community. From 1993. pic.twitter.com/hJXVGcDxds
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Here's a photo of the DOOMGUY clay model when Adrian was done making it. The Baron of Hell lurks in the background. pic.twitter.com/Wy4XxHRO4J
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Here is a photo of the Cyberdemon when Adrian finished it (1993). pic.twitter.com/qNhnSDrYAq
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Here are the Spiderdemon Mastermind and Mancubus near the scanning table. pic.twitter.com/vQNxidqpa7
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Here are photos of the DOOMGUY and Baron of Hell taken just last year. Yes, they still exist in great shape. pic.twitter.com/ul4MyiQh4J
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Heard the fan song about DOOM by guitarist of Nazareth, Manny Charlton? It's great! https://t.co/e20sc37pNP pic.twitter.com/SlE0VEFYxw
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Evidently, DOOMGUY was projected on a building in Sarajevo years ago. Very cool. pic.twitter.com/sPq3vacW4a
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
More DOOMGUY… pic.twitter.com/braa5PU8Mr
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Sarajevo DOOMGUY… pic.twitter.com/77evvwdbdL
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
This original DOOM II box cover was painted by Julie Bell. The Cyberdemon didn't look right so we switched to BROM. pic.twitter.com/u3RjhXZh1O
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
If you look closely, you can see some of Julie's background city in DOOM II's skybox. pic.twitter.com/j4PRrSGkS0
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
This pic was taken for an interview in 1994 while making DOOM II. Jay, Adrian, Bobby, Kevin, John, me in front. pic.twitter.com/8e9aAsxLVs
— ๐ต๐๐๐ ๐ฝ๐๐๐๐๐ (@romero) December 11, 2014
Source: Digital Spy
